Misplaying your 4 years preparation can lead to an instant defeat if your opponent has a better war opening than you have and can snowball you. War preparation is already very important in HOI4, for example. Second, yes, the preparation for war is going to matter more than the war itself. France is stronger than Belgium militarily at game start. Pdox GSG are not balanced at game start, because that would kill the historical accuracy they are going for. First, as another comment points out, the fact that countries are militarily unbalanced in a pdox game is not exactly new. I'd still prefer a slightly more detailed strategic interface personally, but inasmuch as Paradox games have ever had "competitive" multi-player, I'm fine with this one not being decided by who can bait enemies onto mountain terrain most consistently. Pulling off underdog wins will be a question of arranging factors like that, rather than speedy clicking. It's certainly not strictly a question of higher manpower wins, as troop and General quality, supply logistics, and political will of pops all seem to have very large effects on the course of wars. Usually this is addressed by some form of unofficial banlist that keeps the truly top-tier nations out of player hands, but fundamentally no Paradox GSGs are designed for competitive balance to begin with.Īs to your other points, we honestly know very little about how combat is going to play out in practice. That's how every Paradox game works though, with the exception of maybe Stellaris since it's a Civ-style balanced 4X. This would simply lead to whatever nation is the most powerful roll over the others. On top of this in every competitive game, at least until balancing mods come out, will have major imbalances as some nations are just more powerful than others.
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